POV-Ray : Newsgroups : povray.binaries.animations : walking (not dancing). suggestions wanted : Re: walking (not dancing). suggestions wanted Server Time
18 Jul 2024 16:24:51 EDT (-0400)
  Re: walking (not dancing). suggestions wanted  
From: Stephen McAvoy
Date: 10 Jun 2004 05:37:49
Message: <ksagc0homkhdeb0hqvophbb9ld3lajlkb1@4ax.com>
On Thu, 10 Jun 2004 01:27:14 -0700, "Tek" <tek### [at] evilsuperbraincom>
wrote:

>Well, I realise this perhaps doesn't answer your question, but here's the
>animation code:

You couldn't answer much more fully. Thanks I'll take some time to
analyse the wibbles and wobbles.

>Then I just position blocks between those points. Not exactly a general purpose
>solution, but sine curves can give pretty natural movement if you don't mind
>controlling animation using such an ugly mass of numbers. I definitely think
>splines would be an improvement, though I rather like the mathemeatical
>simplicity of this aproach.

I think the mass of numbers approach would be quite limiting. You
would have to re-formulate for every new type of motion. Would you
not? IMO, IK is the way to go. Using splines for the end points 

> then clone the guy a load of times and make a marching army

Hey! I thought I was being original doing that. :-}
I've finished my scene just trying to find a good POV. That's Point of
View not a new version :-}

Regards
        Stephen


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